Vylja's Eye of the Cyclone
(Alteration)(Protection, Weather)

Range:  0
Components:  V, S
Duration:  2 rounds per level
Casting Time:  9
Area of Effect:  40-foot circle
Saving Throw:  Special

This defensive spell creates a whirling mass of air around a central point (the caster) which remains undisturbed: the eye of the cyclone. The eye is 10 feet in diameter, whereas the barrier which surrounds it is 15 feet thick at all sides. The wind speed in the barrier is about 6 miles for each level the caster has attained. Any creature trying to pass through the barrier will suffer 1d4 points of damage per caster level due to wind blasts and flying debris. No normal movement of air (or something as weak as a gust of wind) can penetrate the cyclone, nor can creatures in gaseous form or flying creatures that are medium sized or smaller. All these creatures will suffer normal damage but have no chance of actually making it to the centre - they are expelled at the outside of the cyclone. Large flying creature will also suffer damage but have the usual chance of reaching the eye: they, as do walking creatures, have to roll a successful Constitution check. Creatures that fail this check are driven to the outside again, after they have suffered damage.
Those creatures that are standing in the eye can see nothing of their surroundings, but are free to cast spells or move about in the eye. If they step into the cyclone they suffer normal damage. However, they do not have to make a Constitution check to get outside the barrier (but they do if they want to return to the eye).
The caster can make the cyclone end early, but it will still take two rounds to disappear altogether: during the first round damage drops to 1d3 per level of the caster, and in the second round all creatures trying to cross the barrier suffer 1 point of damage per caster level. A dispel magic will cause the cyclone to dissipate in the same way as if the caster had wished to end the spell early. Control wind can influence the wind speed in the cyclone and the damage it inflicts.
This spell can be cast both outdoors (the cyclone will attain a height of 60 feet) and indoors (the cyclone will grow to the ceiling, unless that is higher than 60 feet).

Vylja's Greater Protection (Abjuration)

Sphere:  Protection
Range:  0
Components:  V, S, M
Duration:  Special
Casting Time:  9
Area of Effect:  The caster
Saving Throw:  None

This spell protects the priest who casts it from all sorts of natural and magical attacks based on fire, cold, acid, gas, and electricity. The spell lasts for five rounds per level of the caster or until its protective energy has been exhausted, whatever occurs first.
As long as the spell lasts the priest is fully immune to all natural attacks based on those five sources. Magical attacks will be absorbed until they have dealt 5 points of damage per level of the priest casting the spell (see the various protection from ... spells to see what is considered "natural" and what "magical"). The priest needs his holy symbol in order to cast this spell.
An example: a 15th-level priest casts greater protection on himself when he enters the hide-out of an evil wizard. The wizard surprises him and casts a lightning bolt: the priest fails his saving throw but does not suffer the slightest effect from the lightning bolt: the 32 points of damage are absorbed by greater protection. The following round the wizard casts a cone of cold: its 36 points of damage are absorbed as well. At that moment the priest still has 7 points of protection left.

